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Sonatina's Logo.
 
 

Lost in the Nightmare Realm

Tina exploring an underground city, surrounded by sewers.

Interconnected Levels

The warm glow of the lampposts hides vertical cities, decaying citadels, updside-down mazes and haunted forests full of shortcuts and secrets to explore.

Tina adventures in the Nightmare Realm will make you explore this vast souls-like inspired cursed kingdom, ruled by an evil queen and inhabited by the boogeyman.

Sonatina’s combat against an enemy.

Hard, But Fair

Sonatina is a challenging action-adventure RPG. Fight epic battles against formidable foes using rhythmic shmup (“shoot them up”) combat.

Bosses are tough and plenty, but pay attention because all their attacks are predictable and preventable.

Combine different dream essences to tweak your gameplay with new skills and abilities to overcome unsurpassable odds.

Tina speaking with Alfred, the explorer.

Partner with Companions

The Nightmare Kingdom is home to bizarre and terrifying creatures, all brought to life in a charming 2D paper inspired aesthetic in a beautiful but dark 3D world.

Find a glimpse of hope in newfound allies, full of quirky dialogues and questlines that are dynamically altered based on the choices you make. Some allies may become companions, drastically altering combat playstyle.

 
Sonatina's characters.

Writing about Sonatina?

Check our press kit for videos, facts and images.

For any additional press enquiries, please contact press (at) sonatinagame.com

 
Ian Mandarini's Logo.
 

Made by Ian Mandarini

Sonatina is being developed by Ian Mandarini in Rio de Janeiro, Brazil since 2019. What started as a solo project, quickly grew to become something much bigger. Sonatina would not be possible without the several contractors and partners that have worked really hard in the development process. We are currently 6 and we are responsible for everything Sonatina, including the game itself, this website, social media, marketing and support. We are heavily motivated by quality and we are excited to bring Sonatina to life!

Ian Mandarini's Avatar.

Ian Mandarini

Ian (he/they) works full time for Sonatina and is responsible for its production, game design, 2D art, animation, engineering, programming and marketing. If anything goes wrong, its his fault!

Feel free to email him at contact (at) ianmandarini.com

Contractors

A page with the full credits for everyone that was involved in developing Sonatina is coming very soon.